OXO

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Summary

OXO was a computer game developed by Alexander S. Douglas in 1952 for the EDSAC computer, which simulates a game of Noughts and crosses, also sometimes called Tic-tac-toe. OXO is the earliest known game to display visuals on a video monitor.

To play OXO, the player would enter input using a rotary telephone controller, and output was displayed on the computer's 35×16 dot matrix cathode ray tube. Each game was played against an artificially intelligent opponent.


OXO Instruções de ativação

Informações sobre o jogo
Data de lançamento N/A
Editor Alexander Shafto "Sandy" Douglas, University of Warwick
Modos de jogo Jogador único
Perspectivas do jogador Vista lateral
Géneros Puzzle, Estratégia
Temas Educação
Plataformas PC (Microsoft Windows), EDSAC