Resumo
Necronador: Dead Wrong é um jogo de micro RTS cómico com uma reviravolta na construção do convés. Recolher e destacar unidades de mortos-vivos e construir um exército para conquistar os insuportáveis "goody-two-shoes" da Livmor Alliance. Levantem os mortos, larguem o microfone.
Os instrutores da Academia dos Não Mortos não compreendem o seu talento. Porquê fazer trégua ao longo de anos de formação... quando se podia simplesmente fazer um acordo com um antigo deus demónio maléfico? Escolha um comandante único e junte forças com o todo-poderoso Necronador para conquistar a Aliança Livmore e restaurar o Necronador à sua antiga glória.
Necronator: Dead Wrong Instruções de ativação
Necronator: Dead Wrong Análises e Classificações
In a few months, Necronator: Dead Wrong could be a solid addition to the Slay the Spire-inspired card builder roguelike genre. As it stands now, it doesn't have the polish or content to stand out. The visuals are nice, the humor is amusing, and there's a lot of potential here, but the game is still obviously in production. Considering the glut of similar games on the market, Necronator isn't worth picking up until it has all of its playable characters. I'd like to be more positive about it, but I can only judge the game as it is, not as it will be. In a few months, I hope that most of my complaints will be addressed, but until then, I'd recommend finding a more complete game to play.
While I won’t say that Necronator has turned me around on deckbuilders, it speaks highly of the developers’ skill at accessible design that it managed to pull me in as quickly and effectively as it did. With cute art, speedy gameplay and a surprising amount of depth, I found it easy to keep jumping back into another campaign whenever I made a crucial error — which is the best state of mind this type of game can put a player in.
What has the beginnings of a great 8-bit rogue-like RTS title that feels like Disgea and Slay The Spire heavily influenced. There is a great comedic value and the characters are unique. I love where the narrative is going and the systems in place are impactful, but that's where you start diving into some of the issues, the longer you play.
It’s another Early Access game, but one that already feels like a full release. There are loads of things to unlock, the natural replayability that comes with being a roguelike, and the “one more go” that comes from a card game. It’s just really good, and I can’t wait to see what else the game has in store for me.
Data de lançamento | February 13, 2020 |
Editor | Toge Productions, Modern Wolf |
Modos de jogo | Jogador único |
Perspectivas do jogador | Vista de pássaros / Isométrica |
Géneros | Indie, Estratégia, Estratégia em Tempo Real (RTS), Jogo de Cartas e Tabuleiro |
Temas | Ação, Fantasia |
Plataformas | PC (Microsoft Windows) |